![]() I can't speak for anyone else, but for me I use it for AA. The notion that DLSS is there to compensate for poor performance sounds like BS cooked up by people who don't understand how the tech works. Regular games shouldn't need you to activate DLSS to get good rasterization performance. On static images it was OK, but during horde action it was definitely a mess.ĭLSS is a cool toy indeed, but it is more of something to make RTX titles actually playable than anything else. I don't know, which version of DLSS did Darktide use? Maybe take some time and look at the videos and articles from the likes of Digital Foundry. It is literally the best form of anti-aliasing available. Again, I will say this so maybe it gets through to you. To the point where those of us with it turn it on whenever it's available even in games where we're getting great frame rate because it offers BETTER VISUALS. DLSS used to suck, DLSS 2 improved it dramatically, and in the 2 years since DLSS 2.0 its only gotten better. ![]() ![]() temporal upscaling) you post these brainless comments. ![]() But, because you're either too ignorant or belligerent (or both) to understand that this is vastly different from older forms of the tech (e.g. And proven to be virtually indistinguishable from native resolution even in "performance" mode, and actually better than native resolution when using "quality" mode at higher resolutions (including 1440p) due to how it resolves the stair-stepping artifacts (and other minor visual nuisances) at these resolutions. It is literally the best current AA solution. Originally posted by cryocore: I am not arguing that it isn't "upscaling technology", but it also isn't at all about overcoming "lazy devs". ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |